This tutorial is the basic information designed to introduce players to Dark Country Game
What is Dark Country?
Dark Country is a free-to-play NFT card game in the American gothic setting. The Alpha version of the game is available for PC and it is planned to launch a mobile version as well.
In the game you pick one of four races, build your deck of cards with creatures, spells and items and are pitted against another player online to defeat. You win when you reduce your opponent’s health to zero.
How to start?
- Register on https://darkcountry.io/ . If you registered via wallet — create username in your profile
- Download the game on https://darkcountry.io/ homepage
- Get your Early Access Ticket. You can buy it in bundles on https://darkcountry.io/shop or on secondary markets like https://opensea.io, https://wax.atomichub.io/, simplemarket.io
First steps in the game
Once you are in, the first thing you need to do is choose your race and build your deck.
- Go to “My cards”
- Press “New Deck”
- Choose your race
- Choose cards you want to have in your deck
You can make any combination of cards in your deck. If you are new to Dark Country it is recommended to choose all cards from one race + neutral cards. Try to make a balanced deck in terms of cards mana cost.
The deck capacity is limited by 40 cards
When your deck is completed — press DONE and go to the Main Menu. You are ready to play your first round!
Each Dark Country card has its own stats, text, abilities that are shown on it.
In general, Dark Country has 3 types of cards: Creature, Spell, Item
We will consider the card structure using the example of the Creature type, since this type is most filled with elements. Spell and Item cards are similar in structure, only they lack some elements, such as Attack and Health.
1. Creature type
This item can only be on the Creature card. A card belonging to one or another type makes it possible to use different game mechanics aimed at a specific type of Creature.
The game have 4 types of Creatures:
2. Individual mark
This is a mark indicating the restriction on the presence of more than one such card in the deck. Such marks will mainly have Mythical cards.
3. Card name
The name of the card.
4. Mana cost
This field indicates how much mana you need to summon this card.
This indicates whether the card belongs to any race. The game have 5 races:
- Ancestral Guard
- Resolute Rangers
- Cunning Crusaders
- Destructive Horde
6. Text box
For Spell, this indicates the effects that will happen when the card is played. For Creatures and Items it also tells you about any ongoing abilities the card has.
Creatures have Attack. This number indicates the amount of damage this creature will deal in combat.
Creatures have health. This number indicates the amount of damage this creature can take before it is destroyed.
9. Card rarity
This symbol tells you the rarity of the card. Dark Country cards can be one of the five rarities: Common, Rare, Epic, Legendary and Mythical.
Also the majority of cards have some additional abilities (Keywords) described in the card text box.
Keyword is a game mechanic in Dark Country. Any keyword gives different status effects to cards. Keywords can be changed, added, or removed with various cards.
Enemies must attack and destroy creatures with Fortify before creatures without it.
Any creature damaged by Oneshot is destroyed.
Creatures with Stealth can’t be targeted by other creatures or target spells.
Rooted creatures skip their next attack
After creature is attacked and killed, all extra damage dealt is inflicted to enemy hero.
Creature with spell immunity can’t be targeted by spells. Can still be damaged by AOE spells.
Guardian absorbs first attack on creature, after that it is destroyed.
Muting a creature destroys it’s items, stat modifiers and keywords.
When cards with deploy are played bonus effect is triggered.
When creatures with Last Word die, bonus effect is triggered.
Creatures with Frenzy can attack right after they are played.InspireWhen card with Inspire is played, totem is created on the table. If totem is already in play it upgrades by one level.
Summons a creature.
Search your opponent and play!
When you are ready to play — press “PLAY”. The game will start to search an opponent for you.
Since the game is still at an early stage of development sometimes it might be no matchmaking for some time. To make it faster you can ping someone from our communities
Telegram — https://t.me/dark_country
Discord — https://discord.gg/8R4SaZY
Once the opponent is found you will appear on the gamefield. Before the round will start you will see your first 3 cards and will be able to change it if you want.
If your turn is second — you will get an additional card.
Every turn, players draw a card and earn a mana. Mana is expended to cast spells or summon creatures or items from a player’s hand; the more powerful the card, the more mana needed to play the card.
At the start of every turn 1 mana is added to the maximum mana pool and mana reserves are replenished to be able to play more cards.
Mana ultimately represents a unit of power you can apply to the board. At the end of your turn, you get nothing for unused mana, so make sure to use as much of it as possible every turn. For example, if you have six mana to play with, you’re likely better off playing two three-cost cards rather than a single five-cost card and leave a one mana crystal unspent.
Game round turns
Players act alternately. Each turn player can use cards from hand to place it on board, cast spells, deal damage to the opponent’s hero or creatures. Game round ends once one of the heroes run out of healthpoints.
Enjoy the Dark Country game!