Dark Country Game Lore

Dark Country
4 min readDec 4, 2019


After years of the young country breaking treaty after treaty, the chief knew his options were limited. Hoping to bolster the warriors numbers, the chief performed the Ancestral Guard. The ancient ritual was meant to bring back all of the tribe’s fallen warriors. Instead it woke an ancient evil. An evil that created an army of its own.

Despite his tribe’s cries, the chief had made one final treaty with the young country less than ten years ago. They resettled as part of the agreement. Building their lives from scratch, the tribe started to thrive in their new home. When it appeared they could live without worry, the Army of Resolute Rangers appeared again. And the Army demanded that they leave. They would not listen to the pleas of the chief. They ignored the treaty he tried to show them. All they cared for was the land the tribe had settled.

The chief was the sole survivor of the massacre. Escaping only with his life, the chief returned to the tribes original lands. He consulted with the spirits of the past to learn how to bring forth the Ancestral Guard. The chief had no knowledge of the evil spirit his people once bound to the area. It was this evil spirit who told him how to raise the dead.

With his heart full of grief and a desire for vengeance, the chief gave his last breath to raise the army. The mixture of grief and revenge brought forth far more than just the tribal warriors. Both good and evil spirits returned to the world.

The final reanimation was the chief himself. Filled with regret, he wanted to right his last wrong. Taking control of the Ancestral Guard, the chief led them to fight both the living Army and the evil undead.

The young nation’s government could not withstand the onslaught of occult. Without law and order, Cunning Crusaders came to find wealth in the chaos. Ancient artifacts and relics offered unknown powers and wealth to those willing to risk their lives. Other humans sought to restore law and order over the lands in the name of their government.

Four groups now roam the lands looking for wealth, power, and control.

Meet the inhabitants of Dark country

The Dark Country land is inhabited by different sodalities. From ancient times it was a native land of Indians. But these tribes were constantly infringed for years: from one side the young country of Resolute Rangers, from the other side by Cunning Crusaders from neighboring lands.

There is almost nobody of original tribes left. Instead of them there are two undead armies aroused by the Indians chief using ancient magic — Ancestral Guard and Destructive Horde.

Ancestral Guard

The Ancestral Guard includes both tribal warriors and the mythical creatures that they once hunted.

With a deep connection to nature, they are able to manipulate the elements to gain the upper hand, as well as being adept at close combat.

Resolute Rangers

A combination of cowboys, doctors, lawyers, businessmen, and lawmen, the Resolute Rangers are adept at planning.

They are well balanced all kinds of physical combat, including siege and close combat. They have no magical abilities, but do have adept doctors to help heal.

Cunning Crusaders

The Cunning Crusaders are a loose alliance of opportunistic criminals who saw a chance of gaining from the catastrophe of the risen undead.

With all of the artifacts and creatures that are now known to be there, the group has a lot off which they can make their fortune. They are stronger in the shadows, and they are adept at fighting alone or when put into a tight corner.

Destructive Horde

The Destructive Horde is a mix of undead and unforgotten evils that tribes had subdued centuries ago.

Now free, they have a mix of unholy magics and forgotten fighting tactics that are difficult to combat. Their inhuman strength is countered by how susceptible they are to natural magic.

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Done by Dapplica team — dapplica.io



Dark Country

american gothic, CCG based game, where assets owned by users